![]() Failure causes them to be frightened and take psychic damage equal to half of the spell’s listed damage. Creatures affected by the spell must make a Wisdom saving throw against your spell save DC. As an action, you can cobble together a number of expendable supplies to cast a spell effect equal to that of an evocation spell. Spells as IllusionsĪt 3rd level, you can create harmless sensory effects that appear almost indistinguishable from hazardous spells. You can only stage one magic show per day at 2nd level. You can withstand a total of 3 failures before the crowd turns on you, losing all but 1 reputation point won during the contest. For every success, you perform a trick correctly and earn 1 reputation point, to a maximum of 5 successes. When performing your act, you make Intelligence (Arcana or Performance) contests with the assembled crowd. It costs 25 + 1d12 gp in expendable supplies to run. ![]() A simple show takes 3 hours to prepare: an hour to spread the word, an hour to set up a quick stage, and an hour to prepare your act. This is a downtime activity that rewards you with reputation. Magic ShowĪt 2nd level, you are now proficient enough to put on a magic show. You can use your Booming Presence a number of times equal to your Intelligence modifier before needing to finish a long rest. This includes attack rolls, ability checks, and saving throws. You then grant a 1d6 bonus to either your next d20 roll or the next d20 roll of an ally within 30 ft. As a bonus action, you speak in a convincing tone, creating the illusion that whatever you say will surely come true. Booming PresenceĪt 1st level, you can command attention from those around you. ![]() The use of this spell does not detect as magical, and creatures can make a DC 10 + half your magician level (rounded down) Wisdom (Perception) check to disbelieve it.Įach use of this cantrip costs 5 gp in expended supplies. Simple TrickĪt 1st level, you can do a number of simple tricks that create the appearance of magic. There is no limit to the amount of reputation points you can have, but they only last for two weeks in game upon receiving them. Reputation points are a resource that you can spend as a bonus action to grant yourself or an ally you can see advantage on the next d20 roll. It is only when this persona is adopted and referred to do your tricks hold sway and you gain reputation points. This includes suffix monikers like “the Amazing,” “the Mystifying,” “the Great,” “the Enshrouded,” and so on. Instead of a spellbook, magicians have a public persona that they adopt that’s in addition to their real names. These performances can earn them gold to spend on further tricks, as well as reputation, which can be used to grant themselves advantage on certain rolls against creatures who have heard of them before. When not adventuring, magicians are practicing their craft or performing in front of others. To a magician, the ability to spend coin on supplies beforehand is the difference between a merely decent performer and a great performer.Īs such, magicians make use of downtime activities in ways few other characters do. ![]() They rely on their Intelligence and their Charisma to draw people close, but they use gold pieces the way a wizard might use spell slots, or a monk uses ki points. Magicians require an enormous amount of coin and prep work to create convincing magic tricks. Only they themselves, and those closest to them, know the truth. They rely on sleight of hand, optical illusions, and the power to mystify through grandiose speeches and gestures. In actuality, their powers are far more mundane, but no less clever. Tower of Spirit is his first commercial project started in January 2022.Magicians are performers and charlatans of the highest caliber, fooling even the most seasoned warlock or witch into believing they perform real magic. The dev behind the game, In 2021, after quitting his job and after months of learning code, hand-drawn 2D art, and traditional animation, created the solo developer studio Hookaria Games.
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